Pokémon Black and White In-Game Tier List_889

Welcome to your Pokémon Black and White in-game grade list! The objective of this list is to rank every Pokémon in Unova in one of the six tiers, from S to E, every vaguely determining its viability. The major factor below which each is ranked is efficacy; a Pokémon that is efficient supplies faster and easier solutions to significant battles, including Gym Leaders, Elite Four associates, also N and Ghetsis in the Pokémon League, than ones that are ineffective. Pokémon in higher positions, like fast and A, are thought to be very efficient, while people in lower tiers, like D and E, are considered not very effective.

What are the tiers?

You can find 6 tiers in this listing:

  • S-tier
  • A-tier
  • B-tier
  • C-tier
  • D-tier
  • E-tier

Why is a Pokémon at a specific tier?

Pokémon are ranked under the following five factors:

  • Availability: This really is how ancient a Pokémon becomes accessible in the game and just how difficult it’s to find (read: experience rate). Does this require substantial backtracking, require HM motions, or just have a very low encounter rate? Including backtracking to revive the Plume Fossil or even Cover Fossil from Nacrene City after obtaining one in the Relic Castle, in Addition to catching Water-types, Cobalion, or Virizion post-Surf. When a Pokémon has greater typing, it’s often regarded as a greater rank.
  • Stats: Even a Pokémon’s stat distribution is critical for its success. Can the Pokémon have a stat distribution that complements its movepool and typing? When a Pokémon includes a stat distribution that favors both its typing and movepool, it will frequently be greater on the grade list. Generally, that a Pokémon with low rate will often be ranked lower. What moves does the Pokémon naturally get and could possibly acquire? Unlike with previous matches, TMs are of infinite use and thus don’t have any opportunity cost. With that said, should a Pokémon wants a TM found at a detour away from the primary path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), it will be knocked down a little.
  • Major Battles: Major battles include Gym Leaders, both the Elite 4, and the closing conflicts with N and Ghetsis. How does the Pokémon bring about these battles? A Pokémon that contributes to many big battles will frequently be seen greater than the ones that do not.

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What tools is the participant permitted to use?

The player is permitted to use any legitimate means within the capsule for finishing the game efficiently. The participant is only permitted to trade to evolve Pokémon and not to receive outside help differently. Keep in mind that things have opportunity costs associated with them and may negatively give rise to some Pokémon’s rank if it needs plenty of items, such as two or even more.

Under what terms were Pokémon tested?

Each Pokémon was tested and rated under these extra conditions:

  • Each Pokémon was usually on par with all the significant Trainers’ amounts, at most outleveling their ace by two levels. Reasonable levels at the Elite Four normally change between 48-50.
  • Most evaluations were done with five-member teams, although it is notably more optimal to run four or not, since they will have more expertise and readily outlevel opponents.
  • Lucky Egg was totally allowed and necessary for larger teams to reach appropriate levels.
  • Across the Unova region, there are approximately twelve Rare Candies (ignoring Passerby Analytics HQ), some of these requiring backtracking and HMs to be obtained. They’re utilised to reach the aforementioned amounts for your Elite Four when utilizing larger groups.
  • Tampering using the clock to get items or Pokémon which can only be bought in specific seasons was completely permitted and did not negatively affect any Pokémon’s viability.
  • Viability was determined up until Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) was not considered for the Pokémon’s viability.


Intended for Pokémon that possess the highest levels of efficacy. Pokémon inside this tier are able to OHKO or 2HKO an overwhelming majority of foes, limit the amount of attacks used against them, and operate with minimal reliance on objects to conquer opponents at comparable levels. All these Pokémon typically appear before the late-game, and some other flaws they have are absolutely composed by their advantages.


  • Availability: Early-game (40% opportunity to appear in Route 4).
  • Typing: Save for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four buddies for at least neutral damage and can be struck super effectively simply by Clay.
  • Forged: Darumaka is fairly fast, and its own high Attack revved up by Hustle allows it to hit every foe challenging; its shaky majority is mended by Eviolite. As a Darmanitan, it hits even more difficult, is way faster, and has enough majority to take impartial hits well and even avoid OHKOs from super powerful moves. Hammer Arm is based upon development, also Superpower is learned at level 47. TM-wise, it may be taught Brick Break as an Alternate to Superpower, Rock Slide, and Dig, the latter of which can be good for Shauntal along with Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa lose to Darumaka, though it needs Eviolite for both. As a Darmanitan, it sweeps all the other Gym Leaders, with Drayden/Iris decreasing to Belly Drum. At the Elite Four, it could use Belly Drum strategies again to sweep all Marshal.
  • Additional Remarks: Although Hustle may be bothersome, but most of the misses are not fatal; it does not prevent Darumaka from becoming among the greatest options for an effective streak of the games.
  • Typing: Quite few foes withstand Drilbur’s Ground-type attacks, together with Burgh’s Leavanny being the only exception.
  • Stats: Like a Drilbur, it has a really good Attack stat and great Speed, although its bulk is not as impressive. As an Excadrill, it increases a significant boost in Strike and HP, letting it endure most impartial and a few super powerful moves. Excadrill’s foundation 88 Speed lets it outpace most foes later on.
  • Movepool: Until it learns Metal Claw at par 15 and Dig at par 19, it is going to be relying upon Fury Swipes. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at level 42. It can be taught X-Scissor and Heal through TMs. Excadrill will sweep the whole Elite Four minus Marshal simply by using Swords Dance once. It is also effective at contributing majorly from West and Ghetsis (especially if you are playing from Black, since it can use N’s Zekrom as installation lure ).
  • Added Comments: Drilbur ought to be developed at level 33 to learn Earthquake a little sooner, which can be fostered with Soft Sand from Desert Resort. Drilbur is arguably one of the best Pokémon in BW and consequently is highly recommended to catch, even when method is annoying.


  • Entry: Early-game (20% chance to appear at Route 4).
  • Typing: Although it struggles with Skyla, Scraggy’s typing allows it to conquer Brycen and each of the Elite Four associates barring Marshal.
  • Stats: Scraggy has great defensive and Attack stats, which can be buffed by Eviolite. Its stride will gradually cause it problems since a Scrafty, however, you must have Speed EVs to outspeed some lower risks.
  • Movepool: its just STAB transfer is Faint Attack till it learns Brick Split at par 20. It may be educated Payback at level 23 to make the most of its reduced speed. High Jump Kick at level 31 and Crunch at par 38 are its strongest STAB moves. TM-wise, it can be taught Setup and Stone Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, although it needs Eviolite for them as a Scraggy. It also does well against every Elite Four member bar Marshal and can be helpful against N and Ghetsis.
  • Additional Remarks: The combination of a strong movepool and decent typing that simplifies a good deal of major competitors makes Scraggy a very great choice for a run of those matches. Always use one with Moxie over Reduce Skin.


Reserved for Pokémon whose efficiency concerning finishing the match is considered to be rather high. Pokémon in this tier have the ability to OHKO or 2HKO a great deal of foes and are not very reliant on items to succeed, but they either have some visible flaws that harm their efficiency or have their viability counterbalanced by a late arrival.


  • Availability: Mid-game (Receive Plume Fossil from feminine Backpacker at Relic Castle and renew in Nacrene City at par 25).
  • Typing: Rock / Flying provides it five weaknesses, though just Rock is ordinary. Archen’s only real losing matchup is from Elesa; it is great elsewhere.
  • Stats: Archen has fantastic Attack combined with great Speed and Special Attack, but it’s lacking defenses. For instance Archeops, these stats skyrocket to 140/112 offenses with excellent 110 Speed. Both Pokémon needs to be careful however, as their Defeatist ability summarizes their crimes at 50 percent or less HP.
  • Movepool: It begins with Ancient Power (it is possible to instruct Rock Tomb through TM) and learns Acrobatics (its own very best movement ) three amounts later at 28 to substitute Pluck. Archen gets Crunch at 35, U-turn at 45 (as Archeops), along with Rock Slide via TM. Dig, Focus Blast, and Dragon Claw are choices, but the line will largely be utilizing Acrobatics.
  • Major Battles: The line’s utter power means it performs well in all significant conflicts save Elesa, even though it must remain healthy to prevent Defeatist. Against end-game dangers, if it doesn’t OHKO a foe, that foe will often come close to knocking it into Defeatist scope (a lot are 2HKOed by Acrobatics).
  • Added Comments: Archen is one of the most powerful Pokémon to use, but Defeatist holds it back.


  • Availability: Late-game (20% chance of experience in Mistralton Cave, obtained with Surf).
  • Typing: Dragon is only resisted by the uncommon Steel typing. Ice- along with Dragon-types which are strong against the line are rare (out of Brycen and Drayden/Iris). Dragon is excellent defensively, because it resists Grass, Water, Fire, and Electric.
  • Stats: It possesses really large Attack (particularly as Haxorus), decent Speed, and acceptable defensive stats. However, as an Axew, it is a bit delicate.
  • Movepool: Axew will have Dragon Claw upon being caught. It can even learn Brick Break, Shadow Claw, and X-Scissor via TMs for rotating policy as Haxorus.
  • Major Battles: You need to have Fraxure for Brycen. It is capable of crossing all major fights that are abandoned (including Brycen due to AI not picking Frost Breath). Haxorus is the only Pokémon that can sweep the entire Elite 4 combined with N and Ghetsis because of its rotating policy.
  • Additional Comments: Regardless of coming late, Axew is really a good Pokémon to use, as it could sweep every significant fight left, with Mold Breaker being the preferred ability. Its Slow experience expansion rate is mended with Lucky Egg.

Timburr (Trade)

  • Availability: Early-game (20% likelihood of experience in outer portion of Pinwheel Forest).
  • Typing: Fighting strikes common Standard – and Rock-types, Lenora, Clay, Brycen, Grimsley, and half of N’s and Ghetsis’s teams super efficiently.
  • Stats: It’s high Strike and HP and okay defenses as Conkeldurr, however it is a tiny bit slow. Timburr’s Special Defense is pretty low too.
  • Movepool: This will initially rely on Low Kick and Rock Throw. At level 20, it is going to learn Wake-Up Slap. After expanding, it learns Bulk Up and Rock Slide at levels 29 and 33, respectively, combined with Hammer Arm at level 45 and Stone Edge at level 49. Additionally, it accomplishes Brick Break and Payback from TM.
  • Major Battles: It will nicely against Lenora and may succeed against Burgh if it is evolved at that point.
  • Additional Comments: Conkeldurr remains useful before the Pokémon League, in which it drops off due to unfavorable matchups. However, Conkeldurr still strikes about 1/3 of end-game with its STAB attacks. If yours gets Sheer Force, do not instruct Stone Edge over Rock Slide, since they have almost the same power, but Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share exactly the same level upward learnset.


  • Entry: Early-game (Course 1 from degrees 2-4 in a 50% encounter rate).
  • Typing: The line’s members are Normal-types and neutral against everything rescue Shauntal, whose Ghost-types are immune, and Marshal, who hits the lineup super effectively.
  • Stats: The Lillipup lineup has solid stats except for Special Attack, with Stoutland having 100 Attack, 80 Speed and 85/90/90 majority.
  • Movepool: Tackle and Bite carry Lillipup well until Take Down at par 15 and (like a Herdier) Crunch at level 24. Return via TM in Nimbasa City is your line’s greatest STAB attack as soon as they have high friendship, and the Setup TM can be helpful to enhance offensive stats.
  • Important Battles: The Lillipup lineup includes a good showing in most major battles, as several competitions withstand Regular, and Ghost- and the infrequent Steel-types are handled by Crunch and Dig. Setup might help the line sweep a few conflicts from Elesa onward.
  • Additional Remarks: Lillipup is always a great Pokémon for both Gym Leaders but is too reliant on Function Up boosts to perform its job in the Pokémon League. Get the critical Spirit ability as Lillipup, since it turns out to Intimidate as a Herdier onward, letting the lineup take bodily strikes better.


  • Entrance: Starter, Nuvema Town.
  • Typing: Water surveying is good everywhere aside from Elesa and Drayden/Iris.
  • Stats: Oshawott’s lineup has mixed attackers with typical Speed and good bulk.
  • Movepool: Oshawott upgrades from Water Gun to Razor Shell at par 17 to Surf later on. The lineup also has Grass Knot, Dig, and reunite since mid-game TMs, also Megahorn can be relearned as Samurott.
  • Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is managed with Megahorn, and also the line can beat Ghetsis’s Seismitoad and N’s Carracosta with Grass Knot. You are able to TM Blizzard for Drayden/Iris, however it is expensive.
  • Added Remarks: Oshawott is your greatest starter to pick, as its Water typing and strong moves make it even more consistent in important fights than the other starters.


  • Entry: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass at 10%).
  • Typing: Water typing is fantastic for most Gyms besides Drayden/Iris, being successful against Clay and impartial elsewhere.
  • Stats: Even the reptiles have all around very good stats, most notably 98 crimes and 101 Speed.
  • Movepool: Water Gun becomes the amazing Scald at par 22. Scald later upgrades to populate, and Blizzard is bought at Icirrus City.
  • Major Battles: Simipour can hit Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile together with STAB strikes. TM coverage handles nearly everything else.
  • Additional Remarks: Panpour’s Water typing and wide coverage permit it to conquer most Gym Leaders, however it is still reliant on Function Up fosters to your Pokémon League. Evolve at level 22 following a Water Stone in Castelia City.


  • accessibility: Early-game (35% chance to appear in Inner Pinwheel Forest in White, accessible solely by trade in Nacrene City at Black).
  • Typing: Grass enables it strike Clay as well as Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and common Bug- and Poison-types generally pose a danger to it.
  • Stats: Petilil has large Special Attack and good bulk. Lilligant has high Speed and Special Attack, using its Special Defense also increased by Quiver Dance. As a Lilligant, it is going to learn Quiver Dance at level 28 and Petal Dance at par 46.
  • Major Battles: As a Lilligant, it can sweep every significant struggle by placing up Quiver Dance; nonetheless, sometimes, it should utilize Sleep Powder to acquire promotes safely. In addition, it requires a good deal of fosters to carry down a lot of teams that have Grass-resistant Poémon.
  • Additional Comments: When it learns Giga Drain, evolve it until level 28. Sun Stone could be received from an Ace Trainer at a Nimbasa City construction. Though Petilil can overpower all significant fights, it needs a great deal of Quiver Dance promotes to conquer resistant foes, as it relies exclusively on Grass-type STAB moves. Own Tempo is your preferred capacity to prevent confusion caused by Lilligant’s Petal Dance. In Black Version, you can exchange a Cottonee to Dye in Nacrene City, that has a Small nature and the Chlorophyll ability, is currently at level 15, also has 20/20/20/31/20/20 IVs.
  • Stats: ” The Roggenrola line members are bodily tanks, but they are extremely slow. Because of Gigalith, it’s a great 135 Strike stat combined with high general bulk. If you maintain it unevolved for two amounts, it picks up Rock Slide at par 27, which carries it to Stone Edge in 48 once evolved. Rock Smash, Return, Bulldoze and Toxic could be taught via TMs.
  • Important Battles: The lineup is a wonderful choice for both Lenora, Burgh, and (if it is the only Pokémon in the celebration so it doesn’t get phazed from Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith counters Elesa, Skyla, and Brycen nicely, but it ought to prevent Clay. Gigalith 2HKOes neutral end-game targets with Stone Edge and handles N quite well, especially with setting up Iron Defense on Zekrom in Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant despite the latter having Earthquake.
  • Additional Comments: Gigalith stays useful before the Pokémon League, where it falls off because of adverse matchups and limited targets to hit with STAB moves.


  • Availability: Early-game (Route 4 from levels 14-18 in a 40% experience rate).
  • Stats: Sandile and Krokorok have elevated Attack and Speed but gloomy defenses. Krookodile has great 95/80/70 bulk, 117 Strike, and 92 Speed.
  • Movepool: Level 14-15 Sandile start out with Bite, which is more preferable to Assurance on higher-level ones. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at par 28, which can be staple STAB moves. Later on, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which give it broad coverage. It’s suggested to hold off on evolving Krokorok for eight levels to get Earthquake at par 48 as opposed to degree 54 as Krookodile.
  • Major Battles: The Sandile line includes a strong showing in all significant battles, even ones in which it’s a drawback, as a result of Moxie and decent Speed. It could sweep Elesa together with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is excellent against Shauntal and Caitlin, and strikes 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are tough to your line but still workable.
  • Additional Remarks: Krookodile is one of the best late-game sweepers readily available, with its STAB moves having few answers. Moxie aids this and makes it incredibly powerful when it has Earthquake.
  • Typing: Struggling typing lets Sawk take on Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal along with Caitlin.
  • Forged: Sawk’s high Attack and Speed, coupled with decent bulk, make it an Exceptional sweeper
  • Movepool: Sawk updates from Double Cease to Low Sweep to Brick Break to Close Combat through the game, with TM moves such as twist and Rock Slide providing useful coverage. Setup and Bulk Up at level 33 let Sawk improve its Attack.
  • Important Battles: Sawk wins conveniently against Lenora but requires Work Up or Bulk Up to sweep the Majority of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and can be impartial against Marshal. STAB Close Combat takes care of half of both N’s and Ghetsis’s teams.
  • Additional Comments: Sawk is extremely effective from the box, however STAB motions are resisted fairly often, and its decent defensive stats do not hold up as well towards the end of the match. Sturdy is the preferred ability although not mandatory. Attempt to catch a Sawk at par 17 from dark bud to begin with Low Sweep.
  • Typing: Fighting typing lets Throh choose Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it loses to Shauntal along with Caitlin.
  • Stats: Throh possesses high Strike and HP and good Defense and Special Defense, however it’s rather slow.
  • Movepool: It will have Seismic Toss upon being caught and, dependent on degree, Critical Throw (otherwise learned at level 17). Volume Up comes at par 33 and Superpower at level 49. Payback via TM assists Throh do well against Shauntal.
  • Major Battles: Throh is quite helpful against Lenora. In addition, it sweeps all Gym Leaders, even Skyla and onwards, because of Bulk Up. Against the Elite Four, it can sweep Grimsley and Marshal faithfully, while Shauntal has her team swept by Throh, minus Cofagrigus, should you cure it up a couple of times. It is also useful against N and Ghetsis, because it may take down a few of their Poémon readily.
  • Added Comments: Throh is fantastic for many major struggles, but it’s overall determined by many Bulk Up boosts, which becomes debatable at the Pokémon League. In White, it is possible to get a level 17 Throh fairly easily by entering shadowy grass with a flat 17 Pokémon in the lead and utilizing a Repel. Throh generally can set up only 2-3 Bulk Ups in the slightest, because its low speed usually means it will frequently take a hit before doing something.


Reserved for Pokémon whose efficiency concerning completing the match is thought of as high. Pokémon inside this tier can OHKO or 2HKO an unbiased number of foes and might expect a bit of item dependence to sweep opponents’ teams. These Pokémon are extremely useful, but either have several flaws holding them are encountered fairly late.


  • Availability: Early-game (Desert Resort, 10%, levels 20-22).
  • Typing: Bug/Rock typing is odd, providing only flaws to Water-, Rock- (ordinary ), and Steel-types. Matchup-wise, Dwebble has advantages against Elesa, Skyla, Brycen, Grimsley, also, to a degree, N. It should not be used against Clay and Marshal.
  • Stats: Dwebble has good base 85 Defense, 65 Attack, and okay 55 Speed. Crustle has great overall bulk and great Attack, but is slow at base 45 Speed.
  • Movepool: Dwebble begins with Smack Down and has Bug Bite and Stealth Rock at a few levels. Dwebble gets the basic principles Rock Slide at only par 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at level 43 or through Heart Scale, which transforms into a somewhat quick sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and Return TMs round out Crustle’s coverage.
  • Important Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga and Volt Shift. The line defeats Clay’s Krokorok and readily sweeps the last few Trainers with Shell Smash. Shauntal and Caitlin are shaky as a result of particular motions, and Marshal is embarrassing because of Stone Edge. It May Take N’s Vanilluxe and Zoroark along with Ghetsis’s Hydreigon.
  • Added Comments: Dwebble is a Pokémon with several good matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from complete wellness, although Shell Armor blocks crucial hits; both are equally amazing.


  • Availability: Late-game (20% chance to appear at Chargestone Cave).
  • Typing: Steel-type provides Ferroseed a large quantity of resistances, that are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing makes it impartial against Skyla and Brycen, unfortunately, but it will make it good against Water-type lines, especially the Seismitoad one. It will fear Fire-types, however.
  • Stats: The Ferroseed line possesses great surveillance and Special Defense, decent Attack, and quite low Speed, making it usually move last.
  • It learns Power Whip upon development and Iron Head at level 46 for greater PP. Payback could be learned via TM.

  • Major Battles: Ferroseed can do well from Skyla, but it needs a lot of Curse boosts to conquer her. Additionally, it does great against Brycen and exceptionally well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, can defeat Grimsley’s staff by setting up Curse, also defeats Caitlin’s Gothitelle and Musharna by virtue of its typing. However, it struggles against Marshal.
  • Additional Comments: Ferroseed’s great typing makes it useful against many major struggles, but its low rate means it will always have a hit before doing any such thing. It is also reliant upon Curse promotes to win matchups. Offering Ferroseed Rocky Helmet out of Cold Storage is a good concept, because it and Iron Barbs will harm contact transfer users for 1/4 of their HP.


  • Availability: Late-game (39 percent opportunity to appear in Chargestone Cave).
  • Typing: Electric typing allows it to handle most of Flying-types (most notably Skyla) and lots of Water-types. Its Bug typing lets it reach Grimsley super economically and also makes Ground-type moves neutral. But, foes’ Rock and Fire coverage will get into its way.
  • Stats: It’s good Special Strike and high Speed (making Electro Ball useful), though its majority isn’t impressive.
  • Movepool: It includes Bug Bite and Electroweb upon becoming caught. At levels 29 and 34, it is going to learn Electro Ball and Signal Beam. It should be educated Thunder through TM in Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
  • In the Elite Four, it can contribute by taking out specific dangers, but normally doesn’t sweep.

  • Additional Comments: Joltik’s usefulness is generally limited only to Pokémon which are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, because it’s needed to achieve 91% accuracy on Thunder.

Karrablast (Trade)

  • Availability: Mid-game (Course 6 in a 25% encounter rate).
  • Typing: Bug/Steel Reading provides Escavalier nine resistances that help out against the last 2 thirds, Shauntal, Caitlin, N, and (to a degree ) Grimsley. Fire-type moves are rare store for Shauntal’s Chandelure, N’s Reshiram, also Ghetsis’s Hydreigon along with Eelektross.
  • Stats: Excellent bulk of 70/105/105 and Strike of 135 create Escavalier a powerful tank, even though base 20 Speed means it will always go next.
  • Movepool: Rough ancient, but Escavalier soon gets Iron Head at par 37, the X-Scissor TM, also Swords Dance at 52, with Slash and reunite as coverage.
  • Major Battles: Escavalier sweeps Clay using Fury Cutter (slip a Persim Berry out of a crazy Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, along with 2/3 of all Skyla’s team too (use Slash on Swanna). Escavalier manages the end-game well through Iron Defense and Swords Dance, however Shauntal and Ghetsis are all shaky.
  • Additional Comments: Escavalier is an incredibly dominant Pokémon that, while a hassle to get going, has an area in virtually all remaining important battles. While the slow Speed can render it open to standing and shooting hits constantly, the benefits it possesses make it worthwhile. Be sure you get a level 26 or lower Karrablast for Fury Cutter. Reduce Skin is your preferred skill because of Karrablast, also it becomes Battle Armor after evolving that helps Escavalier avoid critical strikes.

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