The Legend of Zelda: Link’s Awakening DX

It can also be played with a Game Boy, using some features disabled.

The match was made on the Nintendo 3DS eShop on June 7, 2011 in the price of $5.99 US.

Differences from Link’s Awakening

The Camera Shop

In northern Ukuku Prairie is a Camera Shop owned by means of a mouse photographer. At certain times in the match, the photographer can have a photograph of Connect and the occasion. The photograph can then be viewed at any moment in the photo album within the store, and the picture will fade into seven different colors when seen. You’ll find a total of twelve films, and each may be printed by the Game Boy Printer. The Game Boy Printer work does not utilize all the Nintendo eShop re-release of the match on the Nintendo 3DS, as the original hardware isn’t compatible with all the console anyway.

One of the photos is taken within the photograph store by asking the photographer to take Link’s image, and he will ask Link several questions when Connect wants his photo taken. This photograph actually has another photo. If Link agrees he wants his photograph taken, he will present with a peace sign. When he answers all the questions with no, he will be stunned by the camera flash. There is not any way to find both photographs in a single game can find more here links awakening rom from Our Articles

To actually start getting photographs, Link will have to see the photo shop to get his picture taken. Afterwards, the mouse will give him the picture album. Connect is only going to be able to encounter the other photo events once he’s gotten this picture and the photograph album, else the events would be dismissed. The mouse will not take a photo of Link if he’s Madame MeowMeow’s Chain Chomp, BowWow; along with the Blue Rooster after him. In case Marin is following him, all photographs except the ones that involve her are more inaccessible.

The Color Dungeon

One of the other most noteworthy modifications in Link’s Awakening DX is the discretionary, hidden Shade Dungeon. Unlike many other dungeons in the game, it’s shorter than many. Link can go into the dungeon the moment he returns BowWow to Madam MeowMeow after emptying the second dungeon, Bottle Grotto.

Though the updated version overall works with preceding Game Boy models, the dungeon contains lots of puzzles that are highly based on real colours, therefore the Color Dungeon cannot be entered when enjoying Link’s Awakening DX over the older versions, thus necessitating the usage of a Game Boy Color.


  • The game has been given a color palette.
  • The first had an all-green Super Game Boy color palette but no particular SGB border. DX has a Super Game Boy border along with a standard color palette.
  • Fade in/out results are less exaggerated, like if using a bomb or a dungeon warp.


  • The Photographer along with the photograph side pursuit were inserted.
  • An additional dungeon called the Color Dungeon has been added. It was added to take advantage of this Game Boy Color’s color screen, so it is inaccessible when performed with a Game Boy. The reward for completing the dungeon is really a colored tunic that boosts Link’s attack or defensive power.
  • The Start menu has been altered to show the various colour tunics, if Select is pressed.
  • Various chest contents were changed in dungeons.
  • Many places have had their landscape shifted between the matches.
  • The Genie boss currently throws fireballs more slowly.
  • Different bugs and glitches were also fixed.
  • The title screen was slightly altered, most evident being the accession of clouds around the egg.
  • Additional dialogue was added, such as upon receiving the L2 Sword.
  • From the first Japanese and localized variations (except for the US localization), Martha that the mermaid loses her bikini top. In all localized DX models (although maybe not the Japanese DX), today she loses her Necklace.
  • The German variations of the game have new dialogue for Cukeman, which eliminates the sexual allusions that were originally said from the original game.
  • The Stone Slabs were transformed into Owl Statues that resemble the game’s owl character along with also the Stone Slab Fragments were also changed into Stone Beaks. More hints were added.
  • The secret ending has been changed. Rather than Marin floating across the screen using wings, she is now regarded as a seagull with her picture on the monitor.
  • Added music was composed by Yuichi Ozaki (who also wrote music for Super Mario Bros.. Deluxe).
  • Players can no longer skip all a character’s dialog by pressing B.

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